China's VR/AR takes the international frontier and local governments strive to create the “Capital of VR”

In the wake of the PC era and the aftermath of the mobile internet boom, China has become increasingly aware of the potential of VR/AR technology. Over the past three to five years, as global tech giants poured resources into the VR/AR field, Chinese government agencies, research institutions, enterprises, and entrepreneurs have actively pursued this emerging opportunity. As a result, China’s VR/AR industry has made significant progress in terminal design, interactive technologies, and application development—some even leading the global trend. **Display Terminals: Startups Are Leading the Charge** While global tech giants are still in the early stages of deployment, domestic companies like BAT are focusing on forward-looking strategies. Alibaba has invested in AR-related firms such as Lumus and Magic Leap, while Baidu launched its AR development platform DuMix. Tencent also introduced VR SDKs and an open QAR platform for developers. However, it's the startups that are truly driving innovation in display terminals. Companies like Hypereal showcased the Pano VR headset at ChinaJoy 2016, featuring a 2K OLED screen, 110° FOV, 90Hz refresh rate, and 11ms latency—surpassing some of the leading devices in the market. Similarly, Chinese AR glasses like Nedex NED + X1 offer a FOV over 40 degrees, outperforming Microsoft HoloLens by more than 20%. With full HD resolution and lightweight designs, these products are setting new benchmarks globally. For instance, Multi-V1 smart glasses weigh just 88g with a 105° viewing angle, while Seengene X1 is 410g lighter than HoloLens. These innovations are not only impressive but also practical for real-world applications. **Interactive Technology: Innovation Is at the Forefront** Chinese companies are also making waves in interactive technologies. TPCAST introduced the first wireless VR display solution, solving the cable problem of HTC Vive. Qixin Yiwei developed the world’s first VR eye-tracking module, aGlass, offering high-speed tracking with sub-0.5° accuracy and under 5ms delay. Hypereal’s laser positioning system allows precise head and hand tracking within a 30m² area, while Ximmerse and Nuo Yiteng have developed advanced motion capture systems and haptic feedback devices. Moreover, Sun Yat-sen University proposed the concept of “Expanded Reality,” integrating VR with IoT to enable real-time interaction with physical environments. This breakthrough suggests a future where people can work within virtual spaces without leaving them. **Light Field Technology: A New Era of Immersion** China is also advancing in light field technology. Transit Digital Technology (Shanghai) developed a combined light field acquisition system using 80 dynamic and static cameras, achieving high-precision 3D modeling. Their system supports real-time dynamic reconstruction and high-quality static rendering, overcoming limitations faced by other global solutions. Tsinghua University has also been working on large-scale light field cameras, aiming to make the technology more accessible for consumer use. **Industry Applications: Medical and Construction Breakthroughs** VR/AR is being applied in critical sectors like medicine and construction. Peking University’s VSV visual simulation system is used for flight training, offering realistic ocean and weather simulations. Beijing University of Aeronautics and Astronautics developed a PCI surgery simulator with high precision and real-time force feedback. Meanwhile, Tongji University’s Smart_Web3D_BIM platform enables seamless BIM visualization on mobile devices, revolutionizing smart city planning. **Local Governments: Racing to Become "VR Capitals"** Cities across China are investing heavily in VR infrastructure. Fuzhou, Nanchang, Qingdao, and others have announced plans to build VR industrial bases. Nanchang established a 5 billion yuan VR fund, while Changsha and Fujian’s East Lake district also launched significant investment programs. These efforts reflect a national push to position China as a global leader in VR/AR. This article was originally published in China Electronics News by Lin Meibing. To stay updated on the latest in VR/AR, scan the QR code and follow the official WeChat account of the VR Network.

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