Exercising motion sickness Doom VR explores new motor mechanisms

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Beijing time August 10 news, "Doom VR" is a first-person shooter game, but with other similar VR games are different, there is a major highlight of the game: horizontal movement. Developer id Software decided to change people's movement in Doom VR. Because the HTC Vive allows players to walk in a small virtual reality area, developers need to get players out of this area and into other parts of the virtual world.

Most games use a point-and-click interface. Press a button, and then look at the place where you want to send the past, release the button, and just by blinking you go there. But Doom VR has a new idea.

Obviously, this is a bullet time delivery system (bullet time: analog speed effects, such as enhanced slow motion, time still, etc.). Everything around you becomes a slow motion, and the character can quickly go to the next location . When using a heads-up display such as the HTC Vive, this type of movement can give the player a nice choice of moves. Because you can still see yourself walking toward a new area, so you can get a clearer picture of the situation around you. This is very important for a fast-moving shooting game like "Doom".

The use of transient transmission is designed to bypass the problem of moving in virtual space, but it can lead to another serious problem: motion sickness.

Even if the system's frame rate can reach 120fps, people will still suffer from motion sickness in virtual reality games. The first problem is that the way people move is not natural. So playing a game like Doom in virtual reality creates a sense of separation because the player's movements don't match the brain's perception, your eyes see the characters moving, but your body doesn't Any movement, this will cause brain conflicts. In addition, because your body is basically motionless, this will send a signal to your brain saying: "Nothing happened, don't worry," and the images you see in the headline always remind you: " You are moving", so that motion sickness will happen.

Now, some people say that their bodies have adapted to virtual reality games through the use of motion controls or keyboards and mice. So the question they care about is whether they can play VR versions of Doom without using transmission. Unfortunately, the official did not provide specific answers.

However, id Software is hoping that delivery can reduce the incidence of motion sickness. Capcom also encountered the same problem in "Resident Evil 7". Many people who experienced the game have feedback that motion sickness may occur in about 10 minutes.

For "Resident Evil 7", part of the reason is that the picture will drop frames and stall, so that the screen refresh rate is lower than 60fps. In fact, any virtual reality experience below 90fps is likely to make you sick. Therefore, it is not difficult to understand such problems in "Resident Evil 7 VR".

For Doom, id Software will continue to use the PC version first, then join the virtual reality version and use the Bullet Time Transfer system as one of the mobility mechanisms. Until the price of peripherals like the Omni Universal Treadmill can be lowered and can be widely used by users, it is likely to become the most effective solution to motion sickness.

About Doom VR Baidu VR community will continue to follow up the latest news, please pay attention.

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