Fove 0 starting $ 549 will support eye tracking!

Since the successful landing of the crowdfunding platform Kickstarter last summer, Fove has finally announced that it will start pre-sale of the VR helmet with the eye tracking Fove 0, priced from US$549. The presale time will be from today to November 8 at 8 am local time, and After the official release, the price will rise to 599 US dollars.

The Fove 0 uses a 2560x1440 resolution (single-eye 1280x1440) WQHD OLED display with a 70Hz refresh rate and approximately 100° field of view (FOV), although its refresh rate, field of view, and interpupillary distance (IPD) are not as good as Oculus Rift and HTC Vive. However, FOVE adopts eye tracking system, 120fps infrared eye tracking system, Fove more accurate.

Eye tracking has been regarded as the next major breakthrough in VR helmet technology. Eye tracking can be used to handle some important tasks, including creating more realistic avatars through eye mapping, and creating an eye-based user interface, but the two most important benefits of this feature are that it allows the helmet to simulate depth of field and thus achieve deeper The immersion and better gaze point rendering. When combining rendering technology with eye tracking, you can save a lot of computing power.

Kojima Kojima, co-founder and CEO of Fove, stated: "We believe that eye tracking is the next major milestone in the VR industry. We are very pleased to be at the forefront of this technology."

After raising $480,000 through Kickstarter and earning investment in Samsung Ventures (the amount was not announced), Fove joined the "River" accelerator program with other "frontier" startups early last year.

But it was only in March this year that the company received major financial support and completed a $11 million Series A round of funding to further develop their eye tracking VR helmets and produce the world’s first commercially available eye tracking. Track VR heads.

Fove also released its own SDK to allow developers to integrate Fove into the projects of the three major engines of Unity, Unreal, and CryEngine.

Fove is headquartered in San Francisco, California and will present the final version of the helmet at the VR Developers Conference in San Francisco this week. The live demo game, Project Falcon, is a first-person shooter game developed in collaboration with Rewind Studios.

Pre-sale support countries and regions are as follows: China, Australia, Austria, Belgium, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Japan, Luxembourg, Netherlands, New Zealand, Norway, Poland , Portugal, South Korea, Spain, Sweden, Switzerland, China Taiwan, United Kingdom and United States.

Attached below the "Falcon Plan" game to start evaluation:

"Falcon Plan" is a first-person shooter game created by British VR studio Rewind for Fove 0 helmets. It supports eye tracking function. The developer once produced a 360-degree panoramic video "Dance of the Miracle" and also worked with Icelandic pop singer Bjork.

The Falcon Project was developed by Epic Games' Unreal Engine 4 and was completed in cooperation with Fove. How did the two companies come together? According to Oliver Kibblewhite, who heads the project, he met Fove's chief executive Kojima Kojima and creative director Scott Ha at the 2014 South-West South West Festival in Austin, Texas. Scott Harper, the two showed him an early prototype of the Fove helmet, and the two parties were together.

Kojima Yuka was also a fan of Bjork. At the time, Rewind made a video player called Stonemilker. They just released it to major application stores. Kibewert demonstrated Stonemilker to the island. She looked at it. End is very excited.

This meeting was the beginning of the friendship between the two sides. A year later, Rewind took over the task of helping Fove to build the game, and made the first demonstration at the Tokyo Game Show last September. Kibul White said that the display was "very good." Even the founders of Oculus Rift went to their booths to watch.

After I tried this game, I knew that Kepler Wright was right. Although the game is simple and has some flaws, it effectively demonstrates the function of eye tracking. From this point of view, the "Falcon Plan" is an effective tool for testing Fove, because its hardware and software are still under development, so I conducted a 20-minute experience.

Like many VR games, I sat in a cockpit at the beginning of the game. I got a voice command via the radio, and then the door opened. I began to follow the route and destroyed the spider robots around me. All I have to do is simply look at each other and press the button on the handle. There is a circular aiming tick on the screen in front of me. It is a machine gun; a bigger triangular sighting mark is the rocket. The rocket will follow my gaze after launch. When the enemy is far away from me, aim It's a bit difficult, because capturing the focus of my eyes is a problem, and when the enemy approaches, it's easy to hit the other person. When eye tracking is needed, simply hold down the handle button and stare at the center of the screen to adjust your view. The process is simple and does not affect immersion.

This is the first VR game I have ever played with eye tracking. I want to see what kind of experience it can bring and what new issues may arise. This may become a major breakthrough in the current VR industry. Eye tracking requires a lot of concentration. If you don't notice the sighting mark on the screen, the line of sight will naturally begin to drift. Just as you look at the fast-moving train window, your eyes constantly look at different objects. So you should pay attention to avoid this situation. Kibul White said that in response to this, both developers have made a lot of efforts to find a balance between marking and tracking speed so that your eyes can adapt.

Although there are already a lot of VR helmets supporting Unreal Engine, because eye tracking technology is still in its early stages, their use of the technology in Unreal Engine still looks "unusually complicated." According to Kibul White, in the early stages of development, many plug-ins are not yet available, and when it becomes more highly integrated, Unreal and Unity's native support for helmets is much better.

Using eye tracking as an aiming function in VR games, I feel that its application level is certainly not as good as user interface interaction, gaze point rendering and avatar copying, and Keebler White is also interested in interacting with NPCs. However, eye tracking does bring some different and interesting experiences to VR games, and the technology can achieve a lot of functions. Now you can see only the tip of the iceberg. The Falcon Project is an excellent game that demonstrates eye tracking technology and hopes that more people will experience it.

Fove 0 Technical Parameters

Fove pre-sale support eye-tracking VR helmet Fove 0 starting at $549

Display: WQHD OLED (2560x1440) monocular 1280x1440

Display refresh rate: 70Hz

Field of view: 90°-100°

Tracking Sensors: Positioning Tracking, Position Tracking

Eye tracking sensor: 120fps infrared eye tracking system x2

Weight: 520g

Interface: HDMI 1.4/USB 3.0/USB 2.O

Accessories: Position Tracking Camera/Face Mask

Fove pre-sale support eye-tracking VR helmet Fove 0 starting at $549

PC minimum hardware requirements

Operating System: Windows 8.1 64-bit, Windows 10 64-bit

CPU: Intel Core i5-4590 and above

Graphics Processor: GeForce GTX 970/AMD Radeon R9 290 and above

Memory: 8GB and above

Interface: HDMI 1.4/USB 3.0/USB 2.Ox2

Power Bank

With 15+ years manufacturing experience for phone accessories.

Supply various portable charger for iPhone, Airpods, laptop, radio-controlled aircraft ,laptop, car, medical device, mobile device, ect.

Avoiding your devices run out of charge, Portable Chargers to keep your mobile device going.

From the original ordinary power bank charger to wireless power bank, green energy solar power bank, magnetic mobile power, Portable Power Stations and other products continue to innovate.

We help 200+ customers create a custom mobile power banks design for various industries.

Portable Charger,Power Bank Charger,Mini Power Bank,Wireless Power Bank, Solar Power Bank

TOPNOTCH INTERNATIONAL GROUP LIMITED , https://www.mic11.com