"Virtuous Country VR" Review: Swords, Magic and Undead

Whenever I talk about RPGs, the majority of people in the country may flash the "Fairy of the Legend of Swordsmen" in their brains. There may be some people who will flash "The Gate of Bald," and a large part of them may flash out "Final Fantasy." . No matter what you flash out, this game is mostly a third-person perspective, and it is very likely to be a turn-based slow-paced game. This may be due to the influence of Japanese-style RPG. Many people have an inherent impression of RPG. However, we must know that in the early days of Europe and the United States is still popular with another model, the biggest difference is the use of first-person multi-person squad mode, its representative is the "Might and Magic" series.

"Magic Gate 6" can be said to be the most familiar to the public

Of course, this article is not to introduce the history of European and American RPGs. I only mention it a little bit because it was because of the “Vanishing Realms” on HTC Vive that Xiao Bian had played “Music Gate”. feel. However, the two games are very different in many places. First, there is no squadron system in Vanishing Realms. You control only a lonely hero, and there is no upgrade or NPC interaction within the game. This can be said to be the common characteristics or defects of current VR games, focusing on the experience but despising the content.

As a Vive game, using the somatosensory handle to fight is definitely the biggest highlight. Here you no longer press a button to attack or defend but instead use your arm to attack and raise your arm to block it with a shield. If you have used Vive's handle, you should know what an experience is. For shields, it can be truly wonderful to see that one's own move is in front of the enemy. But on the other hand, because of the lack of a channel for force feedback, the sword attacking the enemy is like playing the air (it is actually playing the air). This feeling is not so wonderful.

The main reason why the game's attack feels "bad" is that the enemy's feedback action is not very good. There are many offensive games in VR that need to be practiced personally. Some of them do very well. For example, when you hit the opponent, although your hands feel the vibration of the handle at most, when the other party makes a very real feedback action. At the time, the sense of substitution still exists. In Vanishing Realms, the enemy is hit with only one kind of feedback action, and each attack is repeated. No matter which direction you attack, it is a kind of repeated reaction. This is a bit stupid.

But if you are not so true and can lower your own requirements, it is still very interesting to integrate into this game's RPG environment. First of all, your AI is positioned at the bottom of the screen, so that you can see your own blood and other values ​​as long as you look down. The two sides of the backpack can let you put a variety of props, when you get a weapon will also be displayed below. In the period of Xiaobian's trial playing, he had already obtained weapons such as swords and shields, bows, hammers, and magical cannons, and these weapons would appear frequently to cope with different occasions. None of them sat on cold benches.

This is perhaps the best thing that Vanishing Realms do. The game always puts new things in front of you, not in a silly scene that constantly wipes out the same enemies. . The continued emergence of new things gives people a sense of progress, at least in the first and second hours of the game. The game from dungeon adventure to puzzle solving, from BOSS battle to mining to make money to buy weapons, can be said that the entire process is carefully designed, this light goes beyond the experience of many VR games on the market.

And in terms of the overall sense, Vanishing Realms does bring a sense of familiarity with the fantasy RPG. Just as it was mentioned at the beginning, it was the feeling of being lost in the “Might of Magic”. You have to say whether there is a feeling like "The Elder Scrolls", which is absolutely impossible to look at in terms of image and content. And, although there are some plots in the game, they are basically represented through scrolls. There is no cross-cutting or animation and they can be ignored. But for those who want to knock heads in dungeons and fireballs to kill several goblins, its experience is enough to make most people applaud.

The game is currently priced at RMB 68 on Steam and may be at a premium level for domestic consumption standards. And when this review was issued, it was still in the preemptive experience stage. There may be more updates in the future, and perhaps some experience deficiencies will be solved. So, if you like to compare Western-style fantasy RPGs, Vanishing Realms should be a good choice.

15KV Distribution Transformer

Oil-immersed Distribution Transformer, its HV level is 15kV, LV is 400V, its capacity is 2500kVA and below. Generally installed on the pole or in the distribution room, for lighting or power supply, three-phase power supply, fully sealed tank structure, to ensure the transformer safe and reliable operation.

Generator Transformer,15Kv Distribution Transformer,15Kv Oil Immersed Transformer,High Quality 1000Kva Transformer

Hangzhou Qiantang River Electric Group Co., Ltd.(QRE) , https://www.qretransformer.com