Merge creates and develops a child-friendly XR ecosystem with VR and AR technologies

Do you ever think about what the future looked like when you were a kid? Imagine riding a hoverboard to school, driving flying cars through the city, making friends with robots, playing sports in space, or having holographic conversations with your family. These once-fantasy ideas are becoming more real today, especially as VR and AR technologies become widely accepted across all age groups. Market analysts predict that by 2021, the VR/AR market will grow at an annual rate of 113%, reaching $215 billion. This means VR and AR are not just passing trends—they’re shaping the future. Merge is a company dedicated to building a child-friendly XR (Extended Reality) ecosystem using VR and AR technologies. Their mission is to create an affordable, engaging, and high-quality entertainment experience for kids. Merge offers a range of products, including the Merge Miniverse—a mobile VR/AR content library tailored for young explorers—and the Merge Cube and Merge Goggles, which are designed to bring digital experiences into the real world. At CES 2018, Merge announced two exciting new products: a smaller, lighter, and more affordable version of the Merge Mini, and the Merge 6DoF Blaster. This groundbreaking device allows users to move, dodge, and jump in the real world while interacting with virtual environments—without the need for a traditional VR headset. The Blaster uses advanced location tracking technology to seamlessly blend digital and physical spaces, turning any room into a playground. Merge 6DoF Blaster is set to launch in the summer of 2018. It will also open its SDK to developers worldwide, encouraging innovation and collaboration. “We’ve created an intuitive and accessible VR product for the mass market,” said Franklin Lyons, founder of Merge. “Our goal is to deliver high-end, location-based VR experiences in a simple, user-friendly form factor.” The Merge Mini is a compact and lightweight VR/AR headset designed for kids aged 10 and up. It retains all the features of the original Merge Goggles, offering an easy, comfortable, and affordable way for children to explore immersive content. Like the Blaster, it will be available in the summer of 2018. Beyond hardware, Merge is expanding its content platform through partnerships and working with the global development community via Merge Labs. By combining the physical and digital worlds, they’re helping kids become smarter, more creative, and more collaborative. While we may not have Doraemon’s time-traveling gadgets, we can still embark on amazing journeys of imagination and fun through the VR/AR experiences Merge creates. The future of childhood play is now more magical than ever.

Solar Power

Our firm introduced whole set of good-sized numerical control hydraulic folding equipment(1280/16000) as well as equipped with a series of good-sized professional equipments of armor plate-flatted machine, lengthways cut machine, numerical control cut machine, auto-closed up machine, auto-arc-weld machine, hydraulic redressing straight machine, etc. The firm produces all sorts of conical, pyramidal, cylindrical steel poles with production range of dia 50mm-2250mm, thickness 1mm-25mm, once taking shape 16000mm long, and large-scale steel components. The firm also is equipped with a multicolor-spayed pipelining. At the meantime, for better service to the clients, our firm founded a branch com. The Yixing Jinlei Lighting Installation Com, which offers clients a succession of service from design to manufacture and fixing.

We have supplied 2400ton 132kV and 220kV transmission line steel pole to WAPDA. Pakistan on 2008 and have supplied 1200ton 138kV transmission line steel pole to Davao light, Philippines on 2009.

Street Lighting Pole, Solar Power, Solar Lighting Pole

JIANGSU XINJINLEI STEEL INDUSTRY CO.,LTD , https://www.steel-pole.com